Monday, September 10, 2012

God of War: Ascension


One word always comes to mind with God of War - brutality. And, this next installment of the franchise delivers in spades.

I was fortunate enough to play around for ten minutes of the new GOW at PAX Prime in Seattle just a couple of weeks ago. My initial trepidation about another game was quickly laid to rest. Yes, the last GOW ended the story of the famous "Ghost of Sparta" wherein Kratos had become all but invincible. This game, however, goes the route of the prequel more in the vein of the two PSP titles, Ghost of Sparta and Chains of Olympus, showing a Kratos who hasn't yet become completely laden with hate. The demo took me through fighting multiple enemies of varying sizes and shapes with the trusty "Blades of Chaos" as my weapon. New to the series is the ability to grapple an enemy with your chain blade and continue to pummel him as he's tethered, or use the enemy as a shield against other foes. The QTE, made famous and ubiquitous by the series is back, albeit tweaked. Essentially, it functions the same, but the finishes are more gruesome than ever. I,  literally, cut enemies' brains out at the end of the demo! As one would expect, the graphics are excellent and the effects team has done amazing things this time around with fire. You actually burn some of your foes alive as you attack them! It's pretty awesome to see! 


Finally, the scariest proposition of them all, GOW multi-player. I didn't have time to play it, but after speaking to people who did, as well as testers playing it on a daily basis, rest assured it will kick ass! Don't worry, the single player campaign is still the bread and butter for this series, and it will stay that way. Think of the multi-player as the blood soaked icing on the gore cake.

Perreault out

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