One word always comes to mind with God of War - brutality.
And, this next installment of the franchise delivers in spades.
I was fortunate
enough to play around for ten minutes of the new GOW at PAX Prime in Seattle just a couple of
weeks ago. My initial trepidation about another game was quickly laid to
rest. Yes, the last GOW ended the story of the famous "Ghost of
Sparta" wherein Kratos had become all but invincible. This game, however,
goes the route of the prequel more in the vein of the two PSP titles, Ghost of Sparta and Chains of Olympus, showing a Kratos
who hasn't yet become completely laden with hate. The demo took me through
fighting multiple enemies of varying sizes and shapes with the trusty "Blades of
Chaos" as my weapon. New to the series is the ability to grapple an enemy with
your chain blade and continue to pummel him as he's tethered, or use the enemy
as a shield against other foes. The QTE, made famous and ubiquitous by the
series is back, albeit tweaked. Essentially, it functions the same, but the
finishes are more gruesome than ever. I, literally, cut enemies' brains out at
the end of the demo! As one would expect, the graphics are excellent and the
effects team has done amazing things this time around with fire. You actually
burn some of your foes alive as you attack them! It's pretty awesome to see!
Finally, the scariest proposition of them all, GOW multi-player. I didn't have
time to play it, but after speaking to people who did, as well as testers
playing it on a daily basis, rest assured it will kick ass! Don't worry,
the single player campaign is still the bread and butter for this series, and
it will stay that way. Think of the multi-player as the blood soaked icing on
the gore cake.
Perreault out


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